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What Hdmi Does The Ps5 Come With
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When Do I Really Need Hdmi 2.1 Or Is Hdmi 2.0 Enough?
Xbox Series X (opens in new tab) and PS5 (opens in new tab) will have an HDMI 2.1 port. Microsoft and Sony didn’t tell us this directly, but the facts they leaked confirm it.
But what is HDMI 2.1? Does it really have an impact on the next wave of consoles? Does this mean we all have to buy a new TV?
We answer all these questions below. But the good news is that there is nothing to stress about here.
HDMI 2.1 is the latest connection standard for the cable that connects your PS5 or Xbox Series X to your TV. Next-gen consoles may be the thing of the future, but they rely on a familiar video cable. This will be like the HDMI port on the PS4. No change in connector shape or size, just plug in the old cable if your dog chews through your mains.
What Hdmi Cable Comes With Ps5?
Like other HDMI updates, HDMI 2.1 is backward compatible. It was announced in 2017, but has become the standard for new TVs in the 2020 class. HDMI 2.1 allows the video cable to transfer data at a much higher rate than the Xbox One X’s HDMI 2.0 or the original PS4 and Xbox One’s HDMI 1.4.
Its maximum data transfer rate is 48.0 Gbit per second or six gigabit per second. This is more than double the bandwidth of HDMI 2.0. Your current TV most likely does not support HDMI 2.1. Does your 2018 4K TV feel like it’s been dragged up the stairs and out of its box? No need to buy a new one. If you plug your current TV into an Xbox One or PS4, it won’t have any issues with any of the newer consoles. You can even connect them to a giant CRT TV from the 90s using a SCART plug with the right adapter.
State of the art next-gen: Check out the battlegrounds where PS5 and Xbox Series X are fighting (Opens in a new tab)
HDMI 2.1 is the standard for 8K video. While HDMI 2.0 can handle 8K at up to 30Hz, the new specification can push it up to 120Hz. The “Hz” refers to the screen’s refresh rate (ie, how many times per second the image refreshes), but this effectively means it can display frame rates of 120fps. If your console or PC frame rate is higher than the refresh rate, frames will be rendered faster than your display can display.
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In an ideal world, the frame rate of the game being played, the refresh rate supported by the HDMI connection, and the refresh rate of the TV would all be roughly the same. They are rare. But HDMI 2.1’s job is to make sure the connection itself isn’t an “obstacle.”
The data is so good that it delivers 120 new 8K images every second, using a compression called HDMI 2.1 DSC to fit all the information down the pipe. HDMI 2.1 can go up to 10K resolution, at 100Hz, but it’s not that interesting since it’s not the resolution used by TVs. Or consoles.
It’s the HDMI standard that allows Sony and Microsoft to talk about 8K and 120Hz gaming even before there are games for their upcoming consoles. We think it’s unlikely that any major publishing games will focus on achieving 120 frames per second at 8K resolution. Make them better in 4K, running at 60 frames per second, bringing the perfect balance of visual excitement and smooth motion. For most of us, frame rates above 60 per second quickly diminish in usefulness.
VR is an obvious exception. Virtual reality headsets use high refresh rate panels because they help prevent motion sickness and we now have the technology to transmit visual data at very high resolution and high refresh rates. Even some stylized low-poly or non-3D “normal” titles can hit 8K at 120fps with no problem.
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This is the most gamer-friendly feature of the HDMI 2.1 lineup: variable refresh rate. It’s similar to Nvidia G-Sync, which allows the display’s refresh rate to match the frame rate of the game you’re playing. “By waiting until the next frame is ready to be transported, the user can provide a smooth gaming experience,” says the HDMI website (opens in a new tab).
This should avoid screen tearing, which is where the screen refresh rate and the console’s frame rendering are out of sync, and you end up with two frames of content on the screen at the same time. Also the image looks torn. Xbox One owners already get a similar feature, FreeSync, when using the console on some TVs and monitors.
Here is another great feature for gamers, Auto Low Latency. This allows a game console to take control of your TV’s processing mode, prioritizing low latency (lat) or processing quality based on the content being displayed.
Many of the settings you can apply in a TV’s settings menu affect the number of milliseconds of delay between the frame and its appearance on your TV. Auto Low Latency allows your Xbox Series X to transition into a more “TV” style mode in “game” style mode when you move between a game and the Netflix app.
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Television processing factors that cause delay include things like motion smoothing techniques that create extra frames to help panning scenes in movies faster. Display lag is further improved by a QFT and fast frame transport. This is another new HDMI 2.1 feature.
Next, a word of mouth: dynamic high dynamic range. HDMI version 2.0a got support for HDR, but this is next-level stuff. But to explain why, we need to get a little more granular. Before HDMI 2.1, we had static metadata for standard HDR rather than HDMI. This is where the source tells your TV how bright and dark the lightest and darkest parts of an image should be. But with static metadata, you have a single piece of information for the entire movie.
Dynamic metadata means that the TV can receive different information scene by scene or frame by frame based on the input provided by the content provider/film grader. This is important because video content is often viewed with very bright whites in mind, and the televisions we end up with in our living rooms are rarely able to reproduce it at the same level. This fine-grained data means that a TV can use tone mapping to reduce less attractive blacks or peak whites. This is most useful for dark scenes that appear too dark due to some set of static metadata.
This issue has actually already been addressed. HDR 10+ and Dolby Vision have room for dynamic metadata