What Mha Character Is 12 Years Old – Compared to other modern anime and manga franchises, it has done an amazing job. The story of a boy without superpowers who wants to be a superhero in a world full of superheroes is a phenomenon of modern day fandom and is enough to dedicate today’s article to the show and its characters.
Our list includes several main characters that appeared in the series, both antagonists and protagonists. In the story you can find out their exact ages and dates of birth, their exact heights and some of their superpowers. This is going to be a very interesting list so enjoy!
What Mha Character Is 12 Years Old
Powers and Abilities: Before Izuku acquired the kero, his greatest asset was his extensive knowledge of basic hero skills and tactics. Izuku has studied pro heroes for years and can apply this knowledge in a practical way in crisis situations. His great courage and desire to be a hero are important factors in his attitude to protect others.
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Before finding the Almighty Quick, he faced off against a slimy villain and saved Katsuki with his bravery and heroic skill application, which deeply impressed Hero #1.
After training with Almeite, Izuku inherited one for all from him and was given the opportunity to use a powerful source of power. He could move faster than his eyes could see and take out a giant robot villain with a single punch, but his physical breakdown at the time prevented Izuku from fighting properly or competing on an equal footing with his peers.
Despite this, he still had remarkable physical strength and his drive allowed him to survive most of his injuries.
Powers and Abilities: Shoto U.A. Proven in high school and coached by his father Endeavor at a young age, he established himself as one of the top 1-A students. He took 2
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Shoto is also a versatile and powerful Quicken, half-cold half-hot, capable of incredible dual-level abilities. With the right side of his body, Shoto drastically lowers the temperature and freezes anything it touches, creates ice, and creates many constructs freely, including large areas and ice shields, including ice waves.
Shoto uses his cryokinetic skills for movement purposes, such as stacking icicles behind him to move forward, sliding across the terrain, or moving to create his signature ice tracks that he can walk and explore. Shoto on the left side of the body can increase thermokinetic fluency and release flames in the form of consuming waves or shielding waves.
In general, Shoto has great power, but due to past decisions and circumstances, he has yet to reach his full potential, deliberately neglecting half of Kirk.
Powers and Abilities: Eri’s silliness allows her to restore a person’s body to its original state, physically rejuvenating her target, healing wounds, and reversing physical changes. He also demonstrated the ability to return the human body to a point before its creation.
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The source of her magic power is in the horn on her head, and the size of the horn determines the strength of her power. It is also a cumulative-type quirk, meaning that the energy released must build up over a period of time before it can be used. Due to the Kirk mutation in her body, Eri’s blood can attack a person’s Kirk and stop the awakening by reversing the target’s evolution prior to the Kirk event.
Eraser Hell points out that her Kirk can also restore and restore the bodies of people who have lost their Kirk. However, the eraser head only works on people, not objects, which means it can’t be easily engraved. Since Eri is not a living being, she cannot use her creak at the time.
Powers and Qualifications: After resignation no. 1 before taking on the Japanese heroes Endeavor No. It was 2. He is known to have the most solved cases of all the crime fighters and at the age of 20 he took his place as Endeavor No2 Pro Hero.
He is gifted with powerful hellfire, and uses the flames to flood opponents with intense heat, among other things. Due to his high level, Endeavor is a very powerful hero, which is proven in the fight against the League of Villains.
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He has repeatedly faced and defeated many levels of Nomu unscathed, for which he is praised by the likes of All for One, an incredibly dangerous and talented villain. Endeavor demonstrates his great speed and strength by dicing a skyscraper and incinerating most of its abdomen three times before collapsing.
In Paranormal War of Independence, Endeavor was found to be a vital component in Tomura Shigaraki’s 75% enlarged body and inflicted severe damage, eventually causing the villain’s body to collapse.
Powers and Abilities: Himiko is an extremely skilled and dangerous fighter who can fight against pro heroes, but is a master at stealth, infiltration, and disguise mainly due to her transformation. One of her main traits is spying, holding her breath and clearing her mind, allowing Himako to cancel her presence and disappear from the sight of her enemies.
This ability can be used not only for fighting but also for combat, so if the opponent changes their focus even for a moment, it will disappear. And although she lacks the intelligence to enhance her fighting skills, Himiko uses her amazing agility, agility, and acrobatic skills to great effect. She is adept at creating hiding places, such as deliberately forcing an opponent to escape.
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Himiko’s quirk gives her the ability to transform into someone else’s physical doppelganger and record their voice. She can only turn into people who have swallowed blood. The more blood she drinks, the more she must acquire that person’s form.
If she drinks more than one person’s blood, she can change the form of more than one person. She can mimic human clothing, but her own clothing will undo the change, so she must get rid of them first.
Powers and Abilities: All in one is Japan’s most powerful controller. Thanks to his life force, he is all for one immortal and has been active since the beginning of Quirks. With large applications, you can store many hooks and combine them as you like. This, along with his ability to steal all of his opponent’s tricks, makes it impossible to win all for one.
The villain will use whatever means necessary to bless his opponent before killing him. Even in his prime, he easily defeated all-for-one powerful heroes, allowing him to appear unbeatable and unstoppable. The only people who can effectively resist the Mark of Evil are the heirs of One for All, a randomly generated Quirk All for One and cannot steal.
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All for One tracked down all the users (except Hikage Shinomori) and simply killed them with their tricks. However, not everyone could stop someone from stealing one or skipping the course.
However, all remained unchallenged for one challenger until all of his power was unleashed. Ol’ Maid had the power to counter all for one and the two opponents engaged in a bloody duel. Despite a debilitating injury, All Might managed to win it all to one, forcing the underdog to rely on life support.
Powers and Abilities: Tomura is known as Japan’s second most dangerous villain, rivaling the Pro Heroes with his physical and analytical abilities. As the leader of the League of Villains, Tomura has complete control over his powerful subordinates.
In the U.S.J. During an incident, Tomura had the audacity to briefly headbutt the amazing hero Eraser and successfully used a Decomposition Hook on the right arm of the Eraser Hero. Tomura was able to fight Gigantomachia for half a month and did not give up until the monster presented him.
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When he encounters Re-Destro and his left arm is partially destroyed, Tomura’s abilities suddenly increase beyond their natural limits.
According to Re-Destro, if Tomura had new high physical standards during the Kamino incident, he would easily take out at least one or two pro heroes without his dismemberment grudge. After a fierce battle, he not only defeats Re-Destro to regain control of the army, but also tames the Gigantomachy in his performance.
Like his master, Tomura’s aura instills fear in others, and his appearance is enough to weaken those under the aura’s influence.